
Led by the fearless J.P. Vine, we stormed the old Tel Aviv harbor, armed to the teeth with sketchbooks, pens and pencils. These are the less lousy drawing I came up with. Does photoshopation add anything, or does it take away? You be the judge.
Saturday, March 29, 2008
Sketch Crawl #1
Friday, March 28, 2008
Hospital
Unfortunate circumstances have brought me to spend some hours in the hospital.
I hate hospitals. They stress me out. The neon lighting, the bland colors, the constant humming, the still quietness with the occasional cough. I saw a doctor; for the life of me, I can't understand how anyone would be willing to go through years of hard training, only to end up spending most of his waking hours in such a bleak environment. Yes, I know they're helping people and all. Perhaps I'm just not enough of an altruist.
You know what I really missed in there? Something to focus on, some points of interest for the eye to rest upon. It's all so damn repetitive! A small colorful picture here and there, an occasional plant, perhaps a cheerful decoration hanging from the ceiling – why not? It's not expensive, and I think it can do so much for the wellbeing of both patients and staff.
Thursday, March 27, 2008
Monday, March 03, 2008
Monday, February 25, 2008
Art and process: William Whitaker
Behold the art of William Whitaker. Very romantic stuff, very classic, beautifully executed. As a bonus - it's not very often that you see a non-digital artist taking the time to show his process. This guy does. Look under demonstration.
Sunday, February 24, 2008
Bad Obama caricature
Saturday, February 23, 2008
Cameron Fielding's animation process

Hello boys and girls,
I've already shared this post in my "Google Reader Shared Items" page, however I think it's such a valuable resource, I decided to share it more "aggressively".
In his blog "Flip", Cameron Fielding shared not only a cool reel of his animation for "Turok" (a computer game), but also an amazingly detailed account of his process for making it. It's a long and demanding read (at least when English is not your native language), but it's SO worth the effort. If you're interested in getting the hang of making clear, appealing, effective action-packed animation, take the time and READ IT. Twice.
Sunday, February 10, 2008
Straight Ahead #1
3 Mamas
I'm currently illustrating a children book - a very interesting adventure for me. I'll post more details, including some of the working process, when the time comes. In the meanwhile, here are 3 sketches trying to capture "mom". The writer wanted her to be very beautiful; I wanted her to feel "real", not too perfect. So I was trying to walk this fine line of attractiveness without perfection. None of these really hit the mark - but between them, they give me a pretty solid direction.
As always, comments are more than welcome.
Monday, January 21, 2008
Car quick sketch

Something I sketched as a test for a test for an illustration. I think I might have stolen the small wheels idea from my good friend JP Vine. Turns out he stole a lady from Gary Larson, so he can't complain :-P
Friday, December 14, 2007
YouTube analysis: "You get away from here!"
This is one of the most animated live-action clips I've ever seen. The timing is simply perfect!
A few things I've noticed:
- Much of the charm here comes from the contrast between the busy, wild 7 seconds of the beginning, and the remaining 5 seconds of quiet aftermath.
- The dog detaches and leaves not at once, but gradually. It reminds me that the principle of arcs is much broader than we usually give it credit for: things tend to change direction over time, not in a single moment.
- Another gradient is his posture. He's hunched down for the first 6 seconds or so, then straightens in three beats:
00:06 - slightly straighter, the dog is further now
00:07 - almost fully upright, but his back is still arched forward - he's still inside the situation
00:10 - fully upright, spine arch reversed, he's out of the situation. - His arm up when he says "you go" is clearly an act of pride and victory.
- For the first 10 seconds, the only thing in the world is that dog. This we see through change: when he feels the crisis to be over, he looks at the photographer - the rest of the world is relevant again
Kudos for Shuki Gamliel, who sent me the link.
Wednesday, November 28, 2007
Finito

The head is finally finished, and it's time to move on. I made a little turntable version, too. Big thank you to Oleg Kuklin, my teacher. I wonder what my next project should be. Something more expressive, I think.
Wednesday, November 21, 2007
Out of the cocoon
Wednesday, November 14, 2007
Sculpture update
Haven't been here in a while (busy busy busy...really). Did you miss me?
Here are some work process photos. First, I added a nice clay base to the thing. Then we prepared some cast and started splashing it onto the clay. It has this cool effect:
In the end you get this cast cocoon, in which hides the clay head. It's a very strange feeling, having your work buried in like that. It took 5 hours of hard physical work to bury it!
Today we opened the cast, removed the clay, and poured cast into the mold. These pictures were taken while we were removing clay:
Next time, we remove the mold, and the session after that we'll cleanup and make some correction on the cast statue itself. And then, hopefully, it will be over. I have to say, I'm looking forward to finishing this, and starting something new.









