Monday, January 11, 2010
Saturday, November 14, 2009
Stepped to Smooth tutorial – part 4
In part 4 we finally start looking into the smoothing process. We begin with a short study of the inherent timing cheat involved in stepped animation. Enjoy!
Friday, October 23, 2009
Saturday, October 17, 2009
Stepped to Smooth tutorial – part 2
In the second part of the tutorial, we add some motion info to our raw acting keys. I show how to use the tweenMachine script to introduce inbeweens and breakdowns.
I’m using here a very old version of tweenMachine here (an old dog likes his old tricks). The new version has a far more advanced UI and the numbers work a bit differently, but the essence of its function stays the same.
Saturday, October 10, 2009
Stepped to Smooth tutorial – part 1
This took much much more time than I had expected. In the end, the only thing I’m entirely pleased about is the little guitar tune I played :)
Saturday, October 03, 2009
Brave Little Tailor - animation exercise
I watched the Disney short "Brave Little Tailor" for the first time the other day, and one sequence clearly stood out with complex animation and great appeal. It was the sequence in which Mickey tells the king his tale of bravery. I later discovered it was animated by Frank Thomas, which explains the outstanding quality.
I was inspired to do a classic animation exercise with it. Here's what I did: I quick-sketched about 20 drawings that seemed to be the major key drawing (they are the ones with the circled frame numbers). Then, I animated the scene according to theses keys, without looking at the original scene again. The idea was to compare my results with the original animation, and see what I might have done better. It was a great exercise and I feel I learned a lot from it. The result also shows, I think, how solidly you can define 4 seconds of animation with just 20 very quick sketches.
Note: YouTube is apparently not so good with short videos like this (it won't play it through. To get a better look at it, try the mp4 file here.
Saturday, September 26, 2009
Superhero comics style chick
This is something I did for Hands Up studio a little while back. The semi-realistic, anatomical superhero comics style is not something I have much experience with , so I was glad (and a bit scared) of the opportunity to try it out. In the end, I think I pulled it off reasonably well.
It got canned, by the way. Turns out what the client really really wanted was an owl. :-D





