
Something I sketched as a test for a test for an illustration. I think I might have stolen the small wheels idea from my good friend JP Vine. Turns out he stole a lady from Gary Larson, so he can't complain :-P
Monday, January 21, 2008
Car quick sketch
Friday, December 14, 2007
YouTube analysis: "You get away from here!"
This is one of the most animated live-action clips I've ever seen. The timing is simply perfect!
A few things I've noticed:
- Much of the charm here comes from the contrast between the busy, wild 7 seconds of the beginning, and the remaining 5 seconds of quiet aftermath.
- The dog detaches and leaves not at once, but gradually. It reminds me that the principle of arcs is much broader than we usually give it credit for: things tend to change direction over time, not in a single moment.
- Another gradient is his posture. He's hunched down for the first 6 seconds or so, then straightens in three beats:
00:06 - slightly straighter, the dog is further now
00:07 - almost fully upright, but his back is still arched forward - he's still inside the situation
00:10 - fully upright, spine arch reversed, he's out of the situation. - His arm up when he says "you go" is clearly an act of pride and victory.
- For the first 10 seconds, the only thing in the world is that dog. This we see through change: when he feels the crisis to be over, he looks at the photographer - the rest of the world is relevant again
Kudos for Shuki Gamliel, who sent me the link.
Wednesday, November 28, 2007
Finito

The head is finally finished, and it's time to move on. I made a little turntable version, too. Big thank you to Oleg Kuklin, my teacher. I wonder what my next project should be. Something more expressive, I think.
Wednesday, November 21, 2007
Out of the cocoon
Wednesday, November 14, 2007
Sculpture update
Haven't been here in a while (busy busy busy...really). Did you miss me?
Here are some work process photos. First, I added a nice clay base to the thing. Then we prepared some cast and started splashing it onto the clay. It has this cool effect:
In the end you get this cast cocoon, in which hides the clay head. It's a very strange feeling, having your work buried in like that. It took 5 hours of hard physical work to bury it!
Today we opened the cast, removed the clay, and poured cast into the mold. These pictures were taken while we were removing clay:

Next time, we remove the mold, and the session after that we'll cleanup and make some correction on the cast statue itself. And then, hopefully, it will be over. I have to say, I'm looking forward to finishing this, and starting something new.
Wednesday, October 24, 2007
Finished clay stage
Friday, October 05, 2007
So far so good
Wednesday, October 03, 2007
Friday, September 21, 2007
Sculpting scene
Friday, September 14, 2007
Photo Analysis 1
Following something Alex Orrelle was talking about in the studio, I'm recently trying to notice interesting pictures and analyze what's interesting (to me) about them. Well, here's one:
So what's interesting about it? I did a few sketches trying to simplify and exaggerate, almost as if I was caricaturing the photo. I think what made me stare at it in the first place, was the sudden streak of strong warm yellow within all the blueness.
In this black and white, high contrast version (thank you Photoshop), something else comes up: the attractiveness of the small, relatively bright tree, in the midst of his big dark peers. Being an "oddity" in the context of this picture, it stands out and becomes a natural focal point for the picture.
[Disclaimer: I'm not a great painter to say the least, and I don't intend to teach anybody anything. These are just some illustrated thoughts, sort of a visual analysis for my own enjoyment.]
Wednesday, August 29, 2007
Sculpting frenzy!

Well, I'm not posting here as much as I would have liked, but what the hey. Doing my best.
After dreaming it from plenty of years, I've finally taken sculpting lessons. So far it's a huge pleasure, worth any penny and every moment invested. The head above is the model for my very first sculpting mission. I've started by sculpting the underlying skull. Below is the result after two lessons (about 6 hours). Judging from my teacher's response, I think it must be fairly quick for a first try.

And me:
I'll keep y'all posted as the thing comes along.
Thursday, August 23, 2007
Joseph Christian Leyendecker
Here are a bunch of great illustrations by Joseph Christian Leyendecker. Enjoy!
Friday, August 17, 2007
Hair
Thursday, August 16, 2007
Team Fortress 2 trailers and teasers
Well, here's something I haven't done before in this blog: embedded teasers. However, I think the artistic value of this stuff is so great, that it absolutely justifies stepping out of character. So, here as some teasers for a multiplayer game called Team Fortress 2, and I think you'll agree that the character design could have easily made a Pixar feature film
Meet the Heavy: The heavy weapons character introducing himself. Excellent performance!
The Teaser:
Illustrative Rendering Featurette: A short presentation touching on artistic decisions and tech solutions.
And finally, a trailer showing some in-game footage:
Well, isn't that juicy? Can't wait to play already!
Saturday, July 21, 2007
Bertrand Russell Doodle
I was working on a character concept for something, and I remembered the philosopher/mathematician Bertrand Russell, thinking he might make a good reference. Here's a quick doodle I did based on his features (which, by the way, didn't work for my character at all).
Friday, July 06, 2007
To be honest
I have to admit: when browsing through my art blog feeds, I usually look at the pictures, briefly go through the the text, and proceed to the next blog. A post from Emma's "Art, plz" blog made me stop and read carefully. It's really, really well written. It has a touch humor, a touch of personality, and a ton of wisdom. And good sketches to go with it, too! No wonder she works for Pixar. Have a look. Then come back, I want to add something.
[No no, don't continue - read her post first!]
So.
That, folks, is the catch22 of good artwork: if you focus on good form you lose the honesty, if you don't – you lose your audience. How do you get honest, then?
Friday, June 29, 2007
Ecologists
Strangely enough, my conscious brain had no say in choosing the subject... My hand just kept doodling silly dinosaurs, and after a few attempts to regain control, I just decided to play along and do something with dinosaurs.












